Tuesday, September 29, 2009

Dishwasher Cleaning Ingredients

Trial of the Crusader

are a lot of days I keep telling myself "I must write something about TOC, and then remind me not to have any desire or / and time do so. As part yet so I have to tell you about what happens in entering the Crusader's Coliseum through the north door with a group of 25 people.

The situation just entered is not dissimilar to that of Trial of the Champion. There is in the same arena, with the same audience. The raid has 5 bosses in the last surprise (a bit like Trial of the Champion where comes the Black Knight in reality).


Northrend Beasts






It 's the first meeting of the raid and is formed by three different Miniboss arriving a after the other without stopping.
  • Miniboss The first is to enter the arena Gormok the Impaler, a Magnataur (I would say a cross between a mammoth gorilla). The combat is simple, just move the heat (it appears randomly in a pg) and kill small Snobold jumping from the back of the boss on top of a character and pull the hair badly happened (ie, making damage). The second includes Miniboss
  • Acidmaw and Dreadscale , two ugly Vermona. First and then kills himself Acidmaw Deadscale. The only difficulty is that those who run on fire (it looks like a circle of fire around pg) when you are poisoned. The boss must be tanked by two tanks and kept his back to the boss.
  • The third and final Miniboss Icehowl is, the gigantic Yeti. It 'an interesting boss because it regularly beats the whole raid against the wall of the arena and charge a random player who absolutely must run sideways to avoid the gore (even those close to him has to move). If someone goes to pick a boss enrage you need to immediately quelled by a Hunter with tranquilizing shot, if you do not pick no one is stunned for a few seconds.


Lord Jaraxxus



enters the arena a tiny gnomes very funny warlock summons a powerful Doom Guard, Lord Jaraxxus. Unfortunately for the gnomes, the Doomguard proved greater than his ability control and, after killing his evocative, battle waged against us.

The boss is easy. In short we must treat those who have the most Incinerate Flesh , moving toward the wall when you have the Flame Legion (which brings up a pool of green fire in the pg / 1 sec), kill the Mistress when evoked and the same goes for Hell .


Faction Champions





When the fight with Jaraxxus, Tirion Fordring hard to keep calm and King Varian Garrosh Hellscream (who meanwhile have begun to bicker because of Karaxxus, the unforgettable "As pig" that screams Varian). How Tirion says, " The tournament must go on! . Once ready, Tirion begins his speech but was interrupted by that exalted Garrosh defying the alliance. A handful of samples horde jump from the stands and positions in a corner of the arena. (Of course if the raid is Ordos,

This fight was very difficult because the Ordos were not tauntabili and went around to random people Shotta. Now that you have made them tautabili has become almost a crap. The only thing that remains very important is to kill the healer first dispelled being very careful to stop treatment.


Twin Val'kyr



After the hard work for the Champion Faction you can breathe a sigh of relief because the Twin Val'kyr are much easier and fun.

The raid should be split into two balanced groups, one group took the white and buff kills Val'kyr black and the other takes the buff black and white Val'kyr kills. The buff blacks and whites take simply by clicking on one of the four portals that appear when you start the event.
Periodically look of black balls and white lined the walls of the arena who are heading to the raid, as many balls as a group take more damage than the other receives. If you want you can take those balls that you own (white if you are white, black if it was blacks) to get the stack to help but not necessary. In addition to this the ability to make 2 Val'kyr case every 30 seconds.
  • Shield of Darkness / Lights : Val'Kyr is one of the shield and start casting a cure. The entire raid to do damage on her, so who needs to change the face color. For example, if the shield is white, all blacks must become and do damage on her. The cast lasts 15 seconds, you do enough damage to destroy the shield and stop in time or by 20%.
  • Dark / Light Vertex : one of the two Val'kyr begins to cast this skill. The cast takes 5 seconds, by which time the entire raid must be the same color Val'kyr it is brown. In practice, if the white caste the vortex, the group that has the debuff black has 5 seconds to touch the white portal. Who does not change color in time dies within a few seconds.

Anub'arak



The tournament has finished and we Tirinion proclaims winners or maybe not ... Arthas appears suddenly in the middle of the Coliseum, and recalls that Tirion Neburiani have built an empire under the ice of Northrend, an empire on which the Coliseum was built ("An empire That you so foolishly built upon your structures. MY EMPIRE.") . Arthas hits the floor at the center of the arena and it breaks into pieces making us fall into a deep ice cave. Fortunately, we landed in a puddle of water, even if we hear a dark voice say, "Ahhh ... Our guests goodbye, just as the master Promised." and you realize you have fallen into one of the halls of the underground Nerubian empire and in the presence of the same Anub'arak, the spider friend of Arthas, and the king of the Nerubian.

Anub'arak and the room where the fight takes place

The fight is much more complicated than previous and a little more difficult. It has three phases:

In the first and second phase, one of the ranged (usually a hunter, lately I always do I) must be almost all the time to hit the ball / ice clouds that flutter over the room. The balls have 9000 HP and when they fall they leave a patch of ice on the ground that goes away only if the boss hit by spikes in phase 2. The ice is used in phase 1 in order not to go under the earth's add, in phase 2 to take no damage the boss is out of the ground with his spikes.

Step One, where the melee on the boss can do more damage and kill the first couple of renged add that appears. In Phase 4 appear to be tanked by two add offtank, we kill the first two to avoid the risk that the tank die.

Step Two, the boss goes underground and appear continually add little that can be killed easily. We must also kill the adds left over from step 1. The key part of this phase 4 is that everyone is on the ice, in fact, the boss turns to the room of the ground, stabbing at random players that if they do not get on the ice damage is very high and most of the time they die. (Actually the first seeks a player then goes against continuing to pass on the ground from under the ground)

Step Three, begins when the boss gets to 30% of life. All the raid moves to do damage on the boss and try to pull it down as soon as possible. The boss at this stage inevitably give up all-area, the healer must be careful to treat but not too much, in fact, more than the life of the raid is low, unless the boss and more care goes down fast.



The Crusader's Coliseum seen from the underground cavern

We also did the new boss in Wintergrasp, Koralon the Flame Watcher. It is very difficult and Droppa 2 Emblems of Triumph. Practically the only thing to be careful and dodge the small circles of fire when you appear as the character.




While we've added the video of the Trial of Champions. E 'in the full version Heroic istance;)



PS

Ok, this has nothing to do but I noticed that if you enter the Colosseum from outside (ie without going into any istance but once inside). They are the stands empty and the arena full of Enchanted Broom cleaning up the floor for good. There 's even a broom and a garbage boy who regularly goes to squeeze in a bucket!

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